Post by X-Lord on Mar 15, 2012 11:50:52 GMT -5
Forum Rulings
General Rulings:
- SPAMMING - Don't do it, it's annoying and the easiest way to get you banned.
- FLAMING - Don't repeatedly insult someone, we are friendly here. If you don't like someone, please take it outside the forum or brawl about it.
- CHEATING - Most definitely do not cheat, if we catch you using bakugans/support weapons/cards that are not present in your bakurealm, with the exception of posting for different accounts you may have, your brawl will be terminated and you will lose any experience you have racked up with the bakugan you were using.
- PLAGIARISM - Please don't do this, this is definitely a one way ticket to banland. Do not copy us or our battle system, it took me a long time to gather the codes I needed to pull it off, and even if you credit me, I will be pissed.
- PROFANITY - Please keep it to a minimum, I get that people can't control most of their words, but do go mouthing off lengthy stings of profanity, it may get you disabled or even banned, depending on the severity of your words.
- RELATIONSHIPS - Keep it on the DL, I don't want anyone solely posting all this lovey dovey stuff when this is clearly a brawling forum. I don't mind having a relationship online just try to downgrade it or do all your extensive stuff through PM.
RP Rulings:
- CHEATING - Once again, if you do it you are a prick that will be losing any experience under your bakugan's belt.
- GRAMMAR - If you are going to be a successful RP'er, you have to have good grammar, and I know most of you should have at least learned the basics. Just because it's the internet doesn't mean you have to be stupid.
- POSTING - When RP'ing, do not meta-post, god-mod or anything else. For those of you who do not know meta-posting is posting as if you are all powerful and can hear everyone's thoughts, and god-modding is posting as if you're Chuck Fucking Norris and cannot be touched. That annoys the piss out of me so don't do it. If I catch any of this, you will be dealt with.
Battle System:
- OVERVIEW - The battle system is very different from the original Bakugan, this system is comprised of a series of many different dice rolls.
- FORM - The Life Gauges have been remodeled, this means when your bakugan loses a round you lose a single Vigor the life gauge of X-Generations. There are many types of battles, like 1v1, where each participant has one Vigor, then there is 2v2, and 3v3.
- BAKUGAN - First evolution bakugan have only two stats: HS and MS. HS or Health Score will act as the bakugan's G-Force, the MS or Mana Score will be gradually consumed as a Bakugan uses abilities, thus eliminating Card Counts. Though in their place will be Card Restrictions.
- Support Weapon - As a Support Weapon, they are created to aid the active bakugan. Instead of having G-Force or HS and MS, they have HSP and MSP: Health Score Plus and Mana Score Plus, which boosts the base HS and MS of the active Bakugan. You may only brawl in a single Support Weapon per round unless granted by an effect.
- Abilities - Abilities have many different aspects to them, like Accuracy, Dodge/Counter and Counter Strike, Power/Critical and Critical Strike, Attributes, and Effect. Accuracy is how high or low your chance of hitting is, this is incomplete without dodge/counter. If your Dodge and Counter Score is higher than your opponent's Accuracy Score, then you can evade or counter the attack. If you Counter, the Counter Strike score of your last move will be how much Counter Damage the opposing Bakugan takes. Power/Critical is the initial damage that the ability does and the chance of getting a Critical Strike. If your Critical die lands on the highest or lowest number or matches the Power die, you make a Critical Strike. The Critical Strike die is then added to your Power die. The Attributes are Pyrus, Darkus, Sub-Terra, Ventus, Aquos, and Haos. Then there are High Class Atributes that are gained be evolving into an A Class bakugan or higher, The High Class Attributes are Igneel, or Dragon for Pyrus; Reiki, or Thunder for Haos; Cobalt, or Metal for Sub Terra; Graviton, or Gravity for Darkus; Aria, or Hurricane for Ventus; and Azei, or Eternal Ice for Aquos. And the Effects have been kept the same to praise Dan Kuso and Shun Kusami for creating the game. Effects have been restricted now though.
- EFFECTS - Effects on Normal Abilities are nearly boundless and can have up to three Effects, but the more Effects under a single card increase the MS usage. Special abilities can only have the same amount, but are restricted only to rule changing effects and effects that raise one's HS/MS. Special Abilities cannot do any damage, with the exception of the Counter of course.
MS Rulings:
- OVERVIEW - First, there are many different things that can offset a Mana Score Cost in an ability. These are those variables.
- NORMAL EFFECT - A normal effect is like "lower the opponent's MS by 3," those cost 4 MS, very cheap to use.
- STRATEGIC EFFECT - A strategic effect is like "increase your power die by 3," these cost 8 MS to use, not very cheap, but very useful.
- DICE EFFECT - A dice effect is like adding a special die to your abilities stats like a Poison die. They cost 11 MS.
- MEDITANT EFFECT - A meditant effect is an effect that raises your MS/HS by more than 15, they cost 5 MS, a reasonable price.
- COUNTER EFFECT - Any effect that negates, absorbs, or reflects the opponent's effect is a counter effect, their cost is also 5, but 0 if you score a counter hit any time during the battle. This is because of a Counter Token, you gain 1 Counter Token every time you successfully counter a move.
- CONTINUOUS EFFECT - Continuous effects are effects that remain in play every turn after the card has been played. They cost 8 MS.
Attribute Advantages:
- OVERVIEW - The High Class Attributes have some benefits to them.
- IGNEEL - Reduce the enemy's Power Die by 6 on every ability.
- REIKI - Whenever you are attacked gain 19 MS.
- COBALT - Dice Effects have no effect on COBALT Bakugan.
- GRAVITON - GRAVITON Bakugan's Accuracy and Dodge Dies gain Die Counts equal to half their original Die Count.
- ARIA - The opponent's Meditant Effects are halved.
- AZEI - The opponent can only gain every other Counter Token.
Evolution Rulings:
- HONESTY - Before I start explaining how Bakugan will evolve, I want you all to know that You MUST list every win your bakugan has gotten.
- E-CLASS EVOLUTION - The lowest of all classes, each bakugan is automatically E-Class. 15-20 HS/20-40 MS.
- D-CLASS EVOLUTION - Just above E-Class, you must accumulate 3 wins to evolve to D-Class. 20-30 HS/30-45 MS.
- C-CLASS EVOLUTION - Above the D-Class, you must have another 3 wins to evolve. 30-35 HS/40-50 MS.
- B-CLASS EVOLUTION - You must have another 4 wins to evolve. 40-50 HS/50-60 MS.
- A-CLASS EVOLUTION - You must have 5 wins to evolve, you get access to the High Class Attributes. 55-60 HS/55-70 MS.
- S-CLASS EVOLUTION - You must have 7 wins. 60-75 HS/75-90 MS.
- X-CLASS EVOLUTION - You must have 8 wins. 80-95 HS/ 100 MS.
- Z-CLASS EVOLUTION - You must have 10+ wins, for every extra win you will be able to raise the cap but 5 HS and MS. 110 HS/140 MS.
- SUPPORT WEAPONS - They only evolve three times.
- F-CLASS - The default class of all support weapons. 5 HSP/10 MSP.
- A-CLASS - 10 wins with said support weapon equipped. 10 HSP/20 MSP.
- Z-CLASS - 15 wins with said support weapon equipped. 15 HSP/25 MSP.
Overview:
The X-Generation is set in the far future, where Bakugan Battle Brawling has evolved far beyond what it once was. Bakugan's have evolved from Balled Creatures to Spirits, and so to match their new form, Multidimensional Technology was used to generate individual realms for each brawler to use as a BakuPack. When brawling they summon the Bakugan Spirits, who in turn take over their body, syncing and conforming with them, transforming them into a half human, demi bakugan warrior. Many brawlers still call out "bakugan brawl" to honor Dan and Shun. Thus begins the bakugan saga: Bakugan X-Generations.